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noob issue: Paperdoll - Printable Version +- Mirage Engine (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: General (https://mirage-engine.uk/forums/forumdisplay.php?fid=17) +---- Thread: noob issue: Paperdoll (/showthread.php?tid=1206) |
noob issue: Paperdoll - jiros - 24-08-2007 I followed this tutorial http://www.key2heaven.net/ms/BackupCode/Temporary_Archive/PaperDoll.html Everything is copy/pasted where it should be, but I'm not sure how to use it, can someone tell me how it works? Re: noob issue: Paperdoll - shaded - 25-08-2007 Do you have a paper doll tile set? Re: noob issue: Paperdoll - jiros - 25-08-2007 Yes, but what should it be called? paperdoll.bmp? Re: noob issue: Paperdoll - Matt - 25-08-2007 Prolly items.bmp. =P Re: noob issue: Paperdoll - jiros - 25-08-2007 Right ![]() Re: noob issue: Paperdoll - Matt - 25-08-2007 The system just uses your basic item system. It pulls the very first image as the image to blit when you drop it and in your inventory (if you have vis inv). When it blits to the player, it uses the item sheet like a sprite sheet. I'm all for paperdoll, but not really on 2D games. It just looks odd. But anyways, if your game gets popular, that could become quite a bit to blit to the screen at once. |