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Kingdom Tutorial - Printable Version +- Mirage Engine (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Resources (https://mirage-engine.uk/forums/forumdisplay.php?fid=49) +---- Thread: Kingdom Tutorial (/showthread.php?tid=1173) |
Kingdom Tutorial - Kousaten - 11-08-2007 Credit to: Asrrin Client Side Ok, Find "Sub SendAddChar" now add "ByVal kingdom As Long" to the sub title, should look like Code: Sub SendAddChar(ByVal Name As String, ByVal Sex As Long, ByVal ClassNum As Long, ByVal Slot As Long, ByVal kingdom As Long) now in modTypes find "Type PlayerRec" now add under 'general Code: "kingdom As Long" Now again in modTypes find "Sub ClearPlayer(ByVal Index As Long)" now under "Player(Index).PK = NO" add Code: "Player(Index).kingdom = 0" Now at the VERY bottom of modTypes add these Code: Function GetPlayerkingdom(ByVal Index As Long) As Long Now in modGameLogic find "MENU_STATE_ADDCHAR" now there will be a code like this Code: Call SendAddChar(frmNewChar.txtName, 0, frmNewChar.cmbClass.ListIndex, frmChars.lstChars.ListIndex + 1) Change it to look like this Code: Call SendAddChar(frmNewChar.txtName, 0, frmNewChar.cmbClass.ListIndex, frmChars.lstChars.ListIndex + 1, frmNewChar.lstKingdom.ListIndex) Now in modGameLogic again find "Sub BltPlayerName(ByVal Index As Long)" Now change this to. Code: ' Check access level Or change it how it will work with your game. Now find "If LCase(Parse(0)) = "playerdata" Then" now under this "Call SetPlayerPK(i, Val(Parse(9)))" PUT this Code: Call SetPlayerkingdom(i, Val(Parse(10))) Now on the Form called newchar.frm or whatever. Add a listbox add 2 items to the list Kingdom 1 and Kingdom 2, they can be renamed later. Make sure the name of the listbox is "lstKingdom" OK NOW FOR SERVER SIDE CODE Find "Sub SavePlayer(ByVal Index As Long)" underneath "Call PutVar(FileName, "CHAR" & i, "ShieldSlot", STR(Player(Index).Char(i).ShieldSlot))" put Code: 'Players Kingdom Now find "Sub LoadPlayer(ByVal Index As Long, ByVal Name As String)" under "Player(Index).Char(i).ShieldSlot = Val(GetVar(FileName, "CHAR" & i, "ShieldSlot"))" put Code: 'Players Kingdom Now find "Sub AddChar" and add "ByVal kingdom As Long" to the sub's title like you did in the client. Now in the same Sub comment out Code: 'Player(Index).Char(CharNum).Map = START_MAP You don't need these anymore. Now instead of that put this Code: Select Case kingdom Now find "Type PlayerRec" and add this in Code: 'Kingdom now find "Sub ClearPlayer(ByVal Index As Long)" And add this in Code: Player(Index).Char(i).kingdom = 0 now find "Sub ClearChar(ByVal Index As Long, ByVal CharNum As Long)" and add this in Code: Player(Index).Char(CharNum).kingdom = 0 Now at the very bottom on modTypes add these Code: Function GetPlayerkingdom(ByVal Index As Long) As Long now find "Sub HandleData(ByVal Index As Long, ByVal Data As String)" and add this in Code: Dim kingdom As Long now find "CharNum = Val(Parse(4))" and add this in Code: kingdom = Val(Parse(5)) find "Call AddChar(Index, Name, Sex, Class, CharNum)" and change it too Code: Call AddChar(Index, Name, Sex, Class, CharNum, kingdom) now find "Sub SendJoinMap(ByVal Index As Long)" add this Code: & SEP_CHAR & GetPlayerkingdom(i) and on the one below add this Code: & SEP_CHAR & GetPlayerkingdom(Index) Now find "Sub SendLeaveMap(ByVal Index As Long, ByVal MapNum As Long)" and add this Code: & SEP_CHAR & GetPlayerkingdom(Index) now find "Sub SendPlayerData(ByVal Index As Long)" and add this Code: & SEP_CHAR & GetPlayerkingdom(Index) Alrite, That should be everything, I hope it works. ____________________________________________________________ I saw a request for guilds, and while I don't have a tutorial for full-working guilds, I do have this saved on my PC. It should be a decent starting point for anyone to work guilds into their game. EDIT: Edited to make it look cleaner with italics, some bold, and code. Re: Kingdom Tutorial - Hellrise - 11-08-2007 What does this do? Re: Kingdom Tutorial - Kousaten - 11-08-2007 Also sets the player's spawn point depending on the kingdom. The "tutorial" itself is copy/paste, but you can use it to learn a few things and go from there. That's what I did with my first MS project. ![]() Re: Kingdom Tutorial - Rezeyu - 11-08-2007 Is this different from the Kingdom Tutorial on that "25 Tutorials" list/site? Re: Kingdom Tutorial - Robin - 11-08-2007 Wow, this is old. This was old when I first joined MS. Nice find. Re: Kingdom Tutorial - Rezeyu - 11-08-2007 http://www.freewebs.com/centurymm/tutorials.txt ? Re: Kingdom Tutorial - Robin - 11-08-2007 Yes it is. Re: Kingdom Tutorial - Kousaten - 11-08-2007 I remember Asrrin made it for his own MS game, which was supposed to be this vastly different project from the standard medieval stuff. He was using a space-age theme with all sorts of ships and everything. Really original ideas, but he never had the time to complete the game so he quit the project. ![]() |