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Scrolling Maps - Printable Version +- Mirage Engine (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: General (https://mirage-engine.uk/forums/forumdisplay.php?fid=17) +---- Thread: Scrolling Maps (/showthread.php?tid=1079) |
Scrolling Maps - William - 03-07-2007 So I asked this a few times now. But havnt gotten a good answer yet, or any at all really. What scrolling map code do you use? Who made it? I need one for k2h and I honestly dont know how to start it. So if anybody want to learn together or somebody want to teach me or something, or show me a url to a working one. That'd be great. Re: Scrolling Maps - Matt - 03-07-2007 There is no fully finished tut. There never will be. But Misunderstood's tut is a very good optimization of Verrigan's original tutorial. That's the one I used for FPO. Re: Scrolling Maps - William - 03-07-2007 Wanna url me? But I know Ive seen finished tuts out there before. Re: Scrolling Maps - Matt - 03-07-2007 http://www.animerealm.co.uk/uploads/tut ... 0Maps.html The scrolling part is finished, but the seamless isn't. Re: Scrolling Maps - William - 03-07-2007 I never really unerstood the difference. Seamless is when there is one big map? I dont want that, I just want the basic scrolling 40*40maps. Re: Scrolling Maps - Matt - 03-07-2007 No, seamless is when npcs can transfer maps and such, I think. Or at least be able to see items, players, npcs, etc on the other maps. As for 40x40, this works with w/e size your picscreen is. So your picscreen would have to be 1280x1280. That's a really big resolution that most people don't have, myself included. ^_^ Re: Scrolling Maps - William - 03-07-2007 I dont understand what you mean? Would I need that resolution for it to work? Re: Scrolling Maps - Coke - 03-07-2007 No will, once wanted scrolling maps like you want here, but it does add to the lag factor quite alot >.< especialy with actions, dying can take like 5 seconds xD Re: Scrolling Maps - Matt - 03-07-2007 You can use the es scrolling with maps bigger than the picscreen, but not this system. My maps fit to an 800x600 res. And that's like 24x18 in map size. Re: Scrolling Maps - William - 03-07-2007 Hmm, but es scrolling can have any size of the picscreen? Thought I heared that or something. Re: Scrolling Maps - Matt - 03-07-2007 Pretty much. If you want to rip the code. Re: Scrolling Maps - William - 03-07-2007 Perfekt Wrote:Pretty much. If you want to rip the code.I dont see any other choises. Re: Scrolling Maps - Matt - 03-07-2007 You do understand the ES system only scrolls for a little while then you hit the end of the map and it's like the default ms for transferring maps. But if you use the tut I posted, it's a never ending scrolling, unless you keep the bit of code Mis added to stop the scrolling if there is no map connected. But honestly, Verrigan has even told me it's not hard to finish the seamless, it's just time consuming. But it looks so much better in the long run. Re: Scrolling Maps - William - 03-07-2007 I just want something that works, Im trying to get my game up and running. And I dont have any experience in doing seamless scrolling. Ill try and rip es, how hard can it be. Re: Scrolling Maps - Matt - 03-07-2007 As bad as it's coded? Pretty damn hard. Going to be a lot of useless stuff involved. Good luck. I personally wouldn't use the system. I had problems with it when I was testing Konfuze. =\ Re: Scrolling Maps - Ramsey - 03-07-2007 I tried their scrolling maps, if you have another person on the map with you, it lags like hell. Wouldn't recommend using it. Re: Scrolling Maps - Robin - 03-07-2007 Their scrolling maps code is fine. Of course, if you aren't gonna do a simple optimisation to the way it's loaded and blted, you're gonna lag like a penguin! Re: Scrolling Maps - Joost - 06-07-2007 Perfekt Wrote:There is no fully finished tut. There never will be. Perfekt Wrote:As bad as it's coded? Pretty damn hard. Going to be a lot of useless stuff involved.Hypocrite. If it's so badly coded, do it better and make a tutorial about it. Also, if you had problems with it, it's probably your own fault, cause the scrolling stuff works 100%. Re: Scrolling Maps - Matt - 06-07-2007 Joost Wrote:Perfekt Wrote:There is no fully finished tut. There never will be.Perfekt Wrote:As bad as it's coded? Pretty damn hard. Going to be a lot of useless stuff involved.Hypocrite. If it's so badly coded, do it better and make a tutorial about it. Also, if you had problems with it, it's probably your own fault, cause the scrolling stuff works 100%. Stfu. I'm talking about when GSD and Fox and Unreal all had the ENGINE not the source out. I joined when they first released, just to help test. There was bugs. It's still buggy. I don't need to make it better and release a tut. I don't care. I was just trying to help William. So again, stfu. You annoying prick. Re: Scrolling Maps - Vibe - 11-07-2007 What exactly is seamless scrolling maps? I didn't quite get what Fox was trying to say. Does that mean that you have on big map, or every little map is connected to form one large map, but you load all of them at the same time? Re: Scrolling Maps - Rian - 11-07-2007 Seamless scrolling loads 9 maps around you. True seamless would also load surrounding NPCs, players, and items, and allow npcs to walk from map to map. So far there is no full tutorial for seamless scrolling. One big map would be sharding. Sharding only loads the tiles that are visible on the game screen. It is possible to combine seamless and sharding, so that only visible tiles from the 9 surrounding maps get loaded. Elysium has more what I would call "camera scrolling". As the maps are too big for the screen, so it only scrolls when you leave one edge of the map. Re: Scrolling Maps - Matt - 11-07-2007 Sonire Wrote:Seamless scrolling loads 9 maps around you. True seamless would also load surrounding NPCs, players, and items, and allow npcs to walk from map to map. So far there is no full tutorial for seamless scrolling. Just so you know, Mis already combined that with the seamless. The tut he posted, which is a optimization of Verrigan's tut, only loads the tiles shown. |