Mirage Source
Player Experience - Printable Version

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Player Experience - Tayuke - 15-06-2007

ello

Just a quick question: Where in the MSE1 code is the Player Experience calculated, and how can I change the way it is calculated?

Thanks


Re: Player Experience - Tayuke - 15-06-2007

I amount of exp needed of like each level...is there some sort of formula in the code, or what...


Re: Player Experience - Robin - 15-06-2007

There's a crappy formula, but you can find a tutorial on how to have a text file with level 1-99 with hardcoded exp.

http://www.animerealm.co.uk/uploads/tutorials/


Re: Player Experience - Matt - 15-06-2007

I suggest making a new formula. Most people are not that great with setting balanced experience. At least with a formula, you know each level will be somewhat balanced.


Re: Player Experience - Robin - 15-06-2007

Code:
Exp = Player(i).Str * .Def * 1500.

Hardly balanced is it?


Re: Player Experience - Matt - 15-06-2007

No, it's not.

Ergo the reason I said make a new formula.


Re: Player Experience - Robin - 15-06-2007

That's a formula I just made up. >.>


Re: Player Experience - Matt - 15-06-2007

I know. But if you're smart, you can make a good formula up. Duh.

=P


Re: Player Experience - Robin - 15-06-2007

What, and Tayuke can?

It's Tayuke dude! Tayuke!


Re: Player Experience - Tayuke - 16-06-2007

Robin Wrote:What, and Tayuke can?

It's Tayuke dude! Tayuke!

Yea, yea....me thinking of using MSE1 for my game, but mate, I waana get rid of all the annoying bug's from the old ES version of my game...it was great, til I gave up on it, due to the fact of its bug's...*mumbles* Still have all the files backup, stored...

I was also thinking Milestone, but I can't seem to find a full source package. All the source downloads I find these day's have got all the default GFX missing...


Re: Player Experience - Matt - 16-06-2007

Use MSE or 303 and actually learn to program. Then you wouldn't be the example of someone who can't program. Using ES is just dumb, you won't learn anything. It's the worse source to use.


Re: Player Experience - Tayuke - 16-06-2007

Yea, that's what I'm thinking....


Re: Player Experience - Matt - 16-06-2007

Well, it's coded more as an engine, than anything. And it's coded horribly, no offense to GSD and Fox. :wink:

But seriously, don't use it. You won't learn anything using it. It has a lot of stuff already done for you, and it's really hard to change stuff because of how crappy it's coded. So it's just going to look like every other ES game. If you want an example of how MS games can actually differ from one another, take a look at Shade Wood, Midgard, and Naruto Realm. They all differ in big ways from each other.


Re: Player Experience - Robin - 17-06-2007

Konfuze was programmed to be an Engine.

None of the team ever expected to release the source so they programmed it in their own way.

It's harder to work with elysium than konfuze, after pingu messed it up, and it's harder to work with konfuze than with mirage.


Re: Player Experience - Matt - 17-06-2007

Robin Wrote:Konfuze was programmed to be an Engine.

None of the team ever expected to release the source so they programmed it in their own way.

It's harder to work with elysium than konfuze, after pingu messed it up, and it's harder to work with konfuze than with mirage.

Exactly what I was trying to say, just not so bluntly. xD