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Development Log - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Source Code Development (https://mirage-engine.uk/forums/forumdisplay.php?fid=51) +----- Forum: Mirage Source 3.x.x, MSx (https://mirage-engine.uk/forums/forumdisplay.php?fid=45) +----- Thread: Development Log (/showthread.php?tid=523) |
- Dark Echo - 16-02-2007 Heres ths thing with MSE2.. MSE2 and Elysium Diamond 3.0 are totally different things.. You can think of MSE2 as a base structure to build upon to make your game.. This means that you will need to know how to code to produce a game you desire.. Elysium Diamond 3.0, im assuming is similar to previous Elysium verions.. Therefore im assuming that you can create a game you desire without knowing how to code.. This is what im assuming.. Choose whichever one suits you.. :wink: - Proxy - 16-02-2007 Are you going to add seam-less maps? Or anything along that lines. I would like to see a basic Above ground/Underground feature. Too lazy to code myself. Would be a pretty schweet feature tho. Proxy - William - 16-02-2007 Nope there wont be scrolling maps. - Proxy - 17-02-2007 Keeping it old-school. ![]() Proxy - -_FirZen_- - 17-02-2007 Well, the only prob with that is map recieving lag... - GIAKEN - 29-03-2007 Another good optimization to do is convert all of the division you can into multiplication. Dark Dragon said multiplication is faster in VB. I did: / 2 to * 0.5, / 10 to * 0.1, and / 5 to * 0.2 - Spodi - 29-03-2007 GIAKEN Wrote:Another good optimization to do is convert all of the division you can into multiplication. Dark Dragon said multiplication is faster in VB. This is good if you require a floating-point return. For example: Code: 4 \ 2 is faster than: Code: 4 * 0.5 While they're both faster than: Code: 4 / 2 These kind of optimizations are hardly worth the time and effort to change to, though, unless it is in a routine called thousands of times per frame. For example, I just made a huge optimization to vbGORE, increasing the frame rate from 40% in heavily graphical areas to over 200% in low-graphical areas, by creating a buffer of tiles, in order, that need to be drawn, and what map tile they correspond to, which prevented the needless looping of every map tile to see if theres something to draw and instead just goes through the a minimalist loop and knows theres something to draw. Re: Development Log - William - 27-09-2007 I just started to work on MSE2 again, to let you guys know. Re: Development Log - Hayashi - 28-09-2007 So, any updated news about what's goin' on with MSE 2 William? Re: Development Log - William - 29-09-2007 Whats been completed is green in the first post in this topic. Re: Development Log - Hayashi - 01-10-2007 Oh, I just didn't know if they were the most updated or not. ![]() Re: Development Log - Soul_Reaper - 16-10-2007 When do you think MSE2 will be released? Do you have an idea when you think It'll be out? If so, email me at: dungeonmasterrobert@yahoo.com I'm not an active member of this forum. I spend most of my time in the Elysium forum. That's why I would appreciate it if you would email me about it. I probably wont be able to visit this forum. I'm too busy in Elysium. ![]() ![]() _________________________________________________________ I reject your reality and substitute my own! Re: Development Log - Robin - 16-10-2007 Don't be lazy. If you really want to use MSE2, just check back. We're not gonna email you just to tell you we've released it >_> Re: Development Log - Reece - 16-10-2007 It would actually be a pretty good idea if William sent out a mass E-Mail when its realsed, may bring some old faces back? Re: Development Log - William - 16-10-2007 Yeah, thats a great idea. Looks towards Cruzn if its possible ![]() Re: Development Log - Cruzn - 16-10-2007 Major Wrote:Looks towards Cruzn if its possibleYes. Re: Development Log - William - 17-10-2007 How do you do it? I checked but couldn't find a option for it. Re: Development Log - Robin - 17-10-2007 Google it, 'tard. ![]() Re: Development Log - William - 17-10-2007 Robin Wrote:Google it, 'tard.Do it yourself, its a lot cause. Re: Development Log - Matt - 17-10-2007 Major Wrote:Robin Wrote:Google it, 'tard.Do it yourself, its a lot cause. I believe, under system in the admin panel, is a mass email link. Quote:# General tasks Re: Development Log - William - 17-10-2007 Yeah, there it was. Please tell me if you all received a email. Cause I got some error sending. Re: Development Log - Matt - 17-10-2007 It'll send eventually. Don't worry about it William. It's happened to me every time, but the emails still go out. Re: Development Log - Matt - 17-10-2007 Dave Wrote:Not if they don't have an email server to be sent from. I don't have one set up for it. They still go out. Re: Development Log - William - 17-12-2007 I will be releasing MSE2 soon, I've been finishing of the latest things the last days. Do anybody want enum packet names added? Re: Development Log - Beres - 17-12-2007 If its better, go for it ![]() |