Mirage Source
Feature-Rich Version - Printable Version

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+----- Thread: Feature-Rich Version (/showthread.php?tid=2696)

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Re: Feature-Rich Version - Matt - 15-04-2009

Jared Wrote:
Labmonkey Wrote:Can you please explain click by click what you did.


Download the latest release, extracted MS4Features, Open Server, Run Server.exe, Open Client folder, Open Client.exe, Log in as Admin, open Mapeditor, click Grass Using "Ground" and fill, after that, i click a bush that has a blue background, and click Fringe, ive also tried fringe2, Mask & Mask2, and lay it out, am i doing something wrong?

If the background color is blue, you need to use blue for the top left tile, the one with the 0,0 pixel.


Re: Feature-Rich Version - Labmonkey - 15-04-2009

Can you send a screenshot of fringe "not working" and also send over the map file for that map.


@matt, if he is using the default tileset then that is set up. Fringe works for me, and everyone else that has played.


Re: Feature-Rich Version - Matt - 15-04-2009

Something anyone using MS4 should do is switch back to systemmemory. Videomemory causes so many problems. Limits your tileset length and all kinds of shit.


Re: Feature-Rich Version - Labmonkey - 15-04-2009

Matt Wrote:Something anyone using MS4 should do is switch back to systemmemory. Videomemory causes so many problems. Limits your tileset length and all kinds of shit.
Might that solves his problem? Or do not like the New Topic button. Wink


Re: Feature-Rich Version - Jared - 15-04-2009

selected fringe, and layed out a sign.

[Image: sdfsdfsdfsdf.jpg]


Re: Feature-Rich Version - Matt - 15-04-2009

Labmonkey Wrote:
Matt Wrote:Something anyone using MS4 should do is switch back to systemmemory. Videomemory causes so many problems. Limits your tileset length and all kinds of shit.
Might that solves his problem? Or do not like the New Topic button. Wink

It's caused a lot of problems. This being one of them.


Re: Feature-Rich Version - Jared - 15-04-2009

Matt Wrote:
Labmonkey Wrote:
Matt Wrote:Something anyone using MS4 should do is switch back to systemmemory. Videomemory causes so many problems. Limits your tileset length and all kinds of shit.
Might that solves his problem? Or do not like the New Topic button. Wink

It's caused a lot of problems. This being one of them.



Nevermind, i fixed my fringe mapping problem lol. Big Grin




oh, and also "edit spell" comes up with a run time error : 380 "invalid property value"
and after editing an item, i get a "Error rendering graphics : the provided rectangle is invalid" in the chat box.
lol.

and that's without changing anything in the engine.


Re: Feature-Rich Version - timster0 - 18-04-2009

Could you add in Class requirements for weapons and armor?


Re: Feature-Rich Version - Labmonkey - 18-04-2009

I am uncrappifying my computer so this project will be on hold until about wednesday for me. If anyone else wants to work on it though, I would highly encourage it. Just write some tutorials.


Re: Feature-Rich Version - timster0 - 29-04-2009

Just realized something, when you try to use tiles below half-way down the sheet, it uses the wrong tile.


Re: Feature-Rich Version - unknown - 29-04-2009

This is a really great idea Labmonkey, I know a lot of people are going to learn from this!


Re: Feature-Rich Version - Labmonkey - 30-04-2009

I am not working on this anymore. Someone else should take it over.


Re: Feature-Rich Version - Pix€l - 05-05-2009

I've a bug in ModGameEditor when i open the Spells editor :
Code:
.scrlPic = Spell(EditorIndex).Pic

Thanks in advance , Pix€L


Re: Feature-Rich Version - Pix€l - 05-05-2009

Plz ...


Re: Feature-Rich Version - Matt - 05-05-2009

Pix€l Wrote:Plz ...

No need for the double post. People can't help you without you giving the exact ERROR.


Re: Feature-Rich Version - Pix€l - 06-05-2009

Pictore of my bug ...


Re: Feature-Rich Version - Kraft - 07-05-2009

Pix€l Wrote:Pictore of my bug ...
Here's mine.
[Image: 25aopzn.jpg]


Re: Feature-Rich Version - Pix€l - 08-05-2009

error 9 ^^


Re: Feature-Rich Version - Nean - 16-05-2009

I might pick this up, and add some things to it. Not making any guarantees though.


Re: Feature-Rich Version - deathknight - 18-05-2009

I was considering doing up my own version, but I wanted to wait for something. I'm pretty sure i read around here something about Dugor fixing up the bugs in the latest MS4 engine, and maybe converting to byte arrays.


Re: Feature-Rich Version - Labmonkey - 18-05-2009

If you always wait for the new thing then you will never get started.

The simple fact is that mirage works. You can use it to make a game (or elyisum diamond or even eclipse for that matter) and if you want to use it for a game do it, if not and you are just here to opitize a source (which is fine, don't get me wrong) then you should wait for the newer version.

Just my 2 cents. Bye


Re: Feature-Rich Version - Solodev - 13-08-2009

Labmonkey, i saw in one of the pics that the fishing attribute was there, but when i downloaded the latest version, it was not in there. did you take that feature out?

And thanks for all of the hard work updating this for all of us!


Re: Feature-Rich Version - Labmonkey - 13-08-2009

Was never there.


Re: Feature-Rich Version - Solodev - 14-08-2009

ok so this screen shot from page 2 in the thread was not your code?
[Image: untitled-9.jpg]


Re: Feature-Rich Version - Labmonkey - 14-08-2009

No, that is not my code. It is Jared's modified version of my code.