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Bomberman Online [Open Beta 1.1] - Printable Version

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+---- Thread: Bomberman Online [Open Beta 1.1] (/showthread.php?tid=2428)

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Re: Bomberman Online [Open Beta 1] - GIAKEN - 20-03-2009

No this one should work:

http://mayhem.auburnflame.com/BMOCompiled_Beta1.rar


Re: Bomberman Online [Open Beta 1] - Matt - 20-03-2009

GIAKEN Wrote:Vans said he's going to make me a GUI for Bomberman! Big Grin

How to get Vans to say this:

1) Make a good game
2) Make the shittiest GUI you can
3) ???
4) PROFIT!

Or just ask nicely.. That's how I got one for FPO. Lol.


Re: Bomberman Online [Open Beta 1] - Vans - 20-03-2009

Here you got:
[Image: lobby.gif]

[Image: mainp.gif]

[Image: principals.gif]


Giaken, I need a screenshot of the char creation part so I can finish what I started Tongue


Re: Bomberman Online [Open Beta 1] - Nean - 20-03-2009

Holy shit that's gorgeous.


Re: Bomberman Online [Open Beta 1] - GIAKEN - 21-03-2009

Wooww....

The character creation is the register Big Grin


Re: Bomberman Online [Open Beta 1] - DarkSpartan4 - 21-03-2009

That's a nice GUI. It's simple and clean, just how I like it. =]


Re: Bomberman Online [Open Beta 1] - Robin - 21-03-2009

Your better not mess up implementing that GUI, you fat bastard.


Re: Bomberman Online [Open Beta 1] - Broojo02 - 22-03-2009

Pah he wont, GUI implementation is easy if you are using DX7.


Re: Bomberman Online [Open Beta 1] - GIAKEN - 22-03-2009

Here's the current changes to Beta 1.1:

GIAKEN Wrote:Current changes:

Tab index fixed for logging in / registering
When you walk into a fire it now tells who killed you properly
Changed the interface with a new one by Vans Wink
Made the game screen size 1x and 1y bigger so maps are now evenly spaced
Fixed with menus when server is offline shouldn't just close
When you join the lobby it tells you all the players online
Waiting room added
Match system implemented (start game, last person standing wins)
Fixed problem where sometimes people couldn't drop bombs
Kill & death counter is now implemented (if you kill yourself you lose 1 kill and still gain the death)
Implemented spectating system where when you die you are spectating till the game is over or you leave
If you leave the game early or quit you lose 1 kill and gain 1 death
When you win the game you will jump about 3-4 times displaying you won and receive a +1 in your matches won count
Added a check for cheat programs
Added 2 map types: Free For All (FFA) and Match (MAT): Match types are the newest modifications, the FFA maps will be just like old times
Got more sprites in
High scores in, but not fully working yet (not sure if they will work for 1.1)
Fixed spamming deaths when you run into a fire and slide over it

(will be updated as I do changes)

The only thing I need to do is try to manufacture my own registration and login and waiting room GUI with the PSDs I got from Vans.


Re: Bomberman Online [Open Beta 1] - Vans - 22-03-2009

Ill do them for you tomorrow, since its holiday here in Argentina


Re: Bomberman Online [Open Beta 1] - GIAKEN - 22-03-2009

Thanks a lot Big Grin

You haven't seen the waiting room yet, but it's just like the lobby but without the chat or buttons. It just has a list box with the players currently in the waiting room and a space at the top for "Waiting for players" then "Starting in ... 3", "2", "1" etc.


Re: Bomberman Online [Open Beta 1] - Vans - 22-03-2009

Tomorrow you send me the files and you show me, add me to msn Smile


Re: Bomberman Online [Open Beta 1] - GIAKEN - 23-03-2009

Sneak peek of Beta 1.1:

[Image: bmoscreeny4.png]


Re: Bomberman Online [Open Beta 1] - Anthony - 23-03-2009

Broojo02 Wrote:Pah he wont, GUI implementation is easy if you are using DX7.

GUI implementation is easy if you're using VB6 xD.


Re: Bomberman Online [Open Beta 1] - GIAKEN - 23-03-2009

HUGE thanks to Jessica (a.k.a. DarkSpartan4) for ripping all of these beautiful graphics.

It took her about an hour to rip the jumping animations for the new pirate and ninja bomberman sprites and who knows how long it's taken to rip all of the frames and tiles and such for all 20~ of our sprites and fire paths and bomb animations.


Re: Bomberman Online [Open Beta 1] - Vans - 23-03-2009

Looks god damn sexy


Re: Bomberman Online [Open Beta 1] - GIAKEN - 23-03-2009

Here's how the waiting GUI is:

[ATTACHMENT NOT FOUND]

And the high scores:

[ATTACHMENT NOT FOUND]

You've seen the login and register windows.

I plan to change the registration window though to include a box for how the sprite looks and have 7 little boxes with different colors for them to change their color and whatever...I haven't really planned it out yet.


Re: Bomberman Online [Open Beta 1] - GIAKEN - 24-03-2009

Here's the newly, 100% operational registration window:

[ATTACHMENT NOT FOUND]

It looks ugly as hell, but Vans hasn't did a GUI for it yet Tongue


Re: Bomberman Online [Open Beta 1] - Vans - 24-03-2009

You are gonna love it:
[Image: creates.gif]

[Image: wait.gif]


Re: Bomberman Online [Open Beta 1] - Tony - 24-03-2009

Awesome but you spelled Waiting wrong o__o


Re: Bomberman Online [Open Beta 1] - Vans - 24-03-2009

Tony Wrote:Awesome but you spelled Waiting wrong o__o
yeah I know, i sent the pds to giaken and he will fix it, my bad Tongue


Re: Bomberman Online [Open Beta 1] - GIAKEN - 24-03-2009

Vans, you do wonders my friend.

All the GUIs are now in and working 1000%.


Re: Bomberman Online [Open Beta 1] - Doomy - 24-03-2009

I love the GUI's, I have never played a bomberman game before so I don't know how it goes, but I
really wanting to try it.


Re: Bomberman Online [Open Beta 1] - Coke - 24-03-2009

This looks so awesome dude.

*highfive*


Re: Bomberman Online [Open Beta 1] - Doomy - 24-03-2009

This is a little off topic but I seen the name Doomy, and I seen the sig and ava and I was like who is that and then I relised it was me. Lol