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Mirage Source 4 - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Source Code Development (https://mirage-engine.uk/forums/forumdisplay.php?fid=51) +----- Forum: Mirage Source 4 (Visual Basic 6) (https://mirage-engine.uk/forums/forumdisplay.php?fid=44) +----- Thread: Mirage Source 4 (/showthread.php?tid=1758) |
Re: [Download] Mirage Source Engine 2.4 - Dragoons Master - 16-07-2008 One more thing: - When sending map data, server no longer cuts the packet in half How exactly you did this? I didn't find anything that looks like that, except the MapCache, but that's not exactly the same thing... EDIT: One moooore thing ^^ The SaveClasses sub really does not work... Just think a little bit. The number of classes is stored inside the "classes.ini" file, but if the file does not exists you request the server to save the classes, but Max_Classes would be zero in that case, and the Class array wouldn't even be initialized, that causes a bug. Re: [Download] Mirage Source Engine 2.4 - Dragoons Master - 17-07-2008 Code: Sub SendWelcome(ByVal Index As Long) Re: [Download] Mirage Source Engine 2.4 - Dragoons Master - 18-07-2008 An other bug... At PlayerLoad, change the order of this two blocks: Code: ' Check to make sure that they aren't on map 0, if so reset'm Code: ' Position Re: [Download] Mirage Source Engine 2.41 - Reece - 21-07-2008 Can we have this topic stickied? Re: [Download] Mirage Source Engine 2.41 - Matt - 21-07-2008 Yeah, his kid pooped yesterday and he went MIA for like, an hour. Lol. Didn't know it took an hour to change a poopy diaper. XD Re: [Download] Mirage Source Engine 2.41 - Matt - 22-07-2008 DFA Wrote:LOL my baby's mother is bitching, its quite hiliarous From what I understand, she does that a lot. Don't worry, mine does it a lot too. Hopefully the new one, won't be quite so bitchy. Re: [Download] Mirage Source Engine 2.41 - Robin - 22-07-2008 Another map editor fix. Replace this line in BltMapEditor. Code: frmMapEditor.scrlPicture.Max = (frmMapEditor.picBackSelect.Height / PIC_Y) Re: [Download] Mirage Source Engine 2.41 - Matt - 22-07-2008 Another small thing.. The scrollbar for the tilesets, make the min 0, if you leave it at 1, you can't get back to the first tileset. ;-; Re: [Download] Mirage Source Engine 2.41 - Robin - 22-07-2008 Made a quick map using some FF5 tiles I ripped xD Blatant rip from one of the original towns. ![]() Re: [Download] Mirage Source Engine 2.42 - Robin - 23-07-2008 Anyone else timing out a lot when connecting to the server? I need to try and log in several times. Re: [Download] Mirage Source Engine 2.43 - Robin - 23-07-2008 So do I. It's still having trouble connecting. I'll look into it after I've fixed up some of the other bugs. Re: [Download] Mirage Source Engine 2.43 - Matt - 23-07-2008 I run the server on the VPS when I'm testing for DFA. I connect fine, never time out. Re: [Download] Mirage Source 2.43 beta - Jacob - 25-07-2008 What questions do you have for my release... and I actually just redid the account load / saving in my source too. Code: Get #nFileNum, , Player(Index).Login Re: [Download] Mirage Source 2.43 beta - scarra3 - 27-07-2008 Release Re: [Download] Mirage Source 2.43 beta - Ravuya - 27-07-2008 3 frame walking like rpg maker vx sprites Re: [Download] Mirage Source 2.43 beta - Robin - 27-07-2008 No. Go code that in yourself, it's easy as hell. Re: [Download] Mirage Source 2.43 beta - Ravuya - 27-07-2008 Ya but I don't want it I was just curious Re: [Download] Mirage Source 2.43 beta - Dragoons Master - 29-07-2008 Sub AttackNpc: If MapNpc(MapNum, MapNpcNum).Target = 0 And MapNpc(MapNum, MapNpcNum).Target Attacker Then ??? That's kind of... obvious. EDIT: And where this affects? Can't find. - When opening doors or using keys, the map now updates, thanks to Perfekt. Re: [Download] Mirage Source 2.43 beta - Matt - 29-07-2008 Dragoons Master Wrote:Sub AttackNpc: When you open a door, with the key and key open attribute, it updates the map so the door visually opens and you can walk on it. ![]() Re: [Download] Mirage Source 2.43 beta - Dragoons Master - 29-07-2008 Perfekt Wrote:I know that... I just didn't see any difference from the old code that used to make this. It doesn't seam to have changed at all.Dragoons Master Wrote:Sub AttackNpc: One other thing... - Started on short-circuit evaluation. Vb6 does not have short-circuit evaluation... One ooother thing... - Changed packet structure of "allchars" It changed? Ooooone more little bug found. Not a bug, well, just useless code: Client side "saymsg" and "broadcastmsg" are not used client side. Re: [Download] Mirage Source 2.43 beta - Matt - 30-07-2008 It redraws the map. Prolly just a call to bltmap.. Re: [Download] Mirage Source 2.43 beta - Dragoons Master - 01-08-2008 Inside MapRec: Indoors As Byte Is useless. Just remove that line. Re: [Download] Mirage Source 2.43 beta - Dragoons Master - 02-08-2008 An other bug. Server side, "updateitem" packet are sent two different forms... SendUpdateItemTo() send it w/ out the data1, data2 and data3, but the SendUpdateItemToAll() Send it with this information. Client Side we never read this datax information, so we need to change the SendUpdateItemToAll() server side and remove the sending of this data. Re: [Download] Mirage Source 2.44 beta - scarra3 - 11-08-2008 Nice im testing it out right now Re: [Download] Mirage Source 2.44 beta - jsventor - 11-08-2008 Very Nice DFA, I can't wait to see the final project your doing an outstanding job, My favorite part is that it still feels like mirage,, as if the changes were invisible, In most cases. |