Mirage Source
[Feature] Run & Walk speed values. - Printable Version

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Re: [Feature] Run & Walk speed values. - GIAKEN - 16-06-2009

Any game can lag that has networking...it's not necessarily the rendering.


Re: [Feature] Run & Walk speed values. - Tony - 16-06-2009

GIAKEN Wrote:Any game can lag that has networking...it's not necessarily the rendering.

When I'm playing I CAN TELL it's visually lagging.


Re: [Feature] Run & Walk speed values. - GIAKEN - 16-06-2009

I already explained that...when the server catches up with you it will set the person's X and Y to that certain position...so you could see the person in the middle of a walk, then suddenly they appear at that X and Y...


Re: [Feature] Run & Walk speed values. - Labmonkey - 26-06-2009

If anyone wants to they can make an update to my speed hacking fix tut to include this. I don't have vb6 installed though.


Re: [Feature] Run & Walk speed values. - Robin - 26-09-2009

I'm missing a rating blob D: