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[Feature] Run & Walk speed values. - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Source Code Development (https://mirage-engine.uk/forums/forumdisplay.php?fid=51) +----- Forum: Mirage Source 4 (Visual Basic 6) (https://mirage-engine.uk/forums/forumdisplay.php?fid=44) +------ Forum: Tutorials (https://mirage-engine.uk/forums/forumdisplay.php?fid=13) +------ Thread: [Feature] Run & Walk speed values. (/showthread.php?tid=2837) Pages:
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Re: [Feature] Run & Walk speed values. - GIAKEN - 16-06-2009 Any game can lag that has networking...it's not necessarily the rendering. Re: [Feature] Run & Walk speed values. - Tony - 16-06-2009 GIAKEN Wrote:Any game can lag that has networking...it's not necessarily the rendering. When I'm playing I CAN TELL it's visually lagging. Re: [Feature] Run & Walk speed values. - GIAKEN - 16-06-2009 I already explained that...when the server catches up with you it will set the person's X and Y to that certain position...so you could see the person in the middle of a walk, then suddenly they appear at that X and Y... Re: [Feature] Run & Walk speed values. - Labmonkey - 26-06-2009 If anyone wants to they can make an update to my speed hacking fix tut to include this. I don't have vb6 installed though. Re: [Feature] Run & Walk speed values. - Robin - 26-09-2009 I'm missing a rating blob D: |