Mirage Source
Blue - Printable Version

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Re: Blue - Matt - 22-03-2009

Dugor Wrote:I'll help with some programming whenever I have some free time.

Sounds good. I'll prolly need some help here and there. Lol.


Re: Blue - GIAKEN - 22-03-2009

Liz was working on a pokemon game just like this. It was really nice for what was done so far.


Re: Blue - Matt - 22-03-2009

So far, I got the base of the battle system done (graphical only, doesn't show anything other than the backdrop) and the pokemon editor is finished, all aside from assigning the moves it will start with and what not. Saves the name, the two types and the pokemon's sprite/icon in it.


Re: Blue - GIAKEN - 22-03-2009

Does the window split into rows and slide out?


Re: Blue - Matt - 22-03-2009

GIAKEN Wrote:Does the window split into rows and slide out?

Nah. The battle window just appears over the picScreen and an icon will be blit over the player's sprite telling other players he/she is in a battle.


Re: Blue - Nean - 22-03-2009

You have quite the team. O.O

This game is going to fucking rock.


Re: Blue - Matt - 23-03-2009

A VERY early example of the battle system. You walk in tall grass and it randomly starts a battle, based on which pokemon is stored in the tile, you will see a battle that looks like this:

[Image: ug060801.gif]

I stepped on a tile and look, a wild Venusaur!


Re: Blue - GIAKEN - 23-03-2009

no mudkipz? Sad

Looking pretty good so far.


Re: Blue - Matt - 23-03-2009

[Image: ug0acf26.gif]

All the menu's, aside from the bottom one, is blit onto the screen. Big Grin

Next is giving player's a starter pokemon and blitting that to show which one is fighting.


Re: Blue - Nean - 23-03-2009

Looking good man. Will the pokemon that's on the tile, be randomized?


Re: Blue - Matt - 23-03-2009

Nean Wrote:Looking good man. Will the pokemon that's on the tile, be randomized?

As it stands, no. But we'll be mapping it out properly and certain tiles will give certain pokemon and what not.


Re: Blue - Labmonkey - 23-03-2009

lol Perfekt has joined False Prophet Online


Re: Blue - Matt - 23-03-2009

Labmonkey Wrote:lol Perfekt has joined False Prophet Online

Yeah, I'm using an earlier version of the FPO source. Right after I added byte array packets.


Re: Blue - Matt - 24-03-2009

[Image: newvip.gif]

Battle system. Big Grin 50% finished. You can attack them, but not the other way around.


Re: Blue - Tony - 24-03-2009

How are you going to draw all the battle effects, like bubble, poison, etc with DX7?

Your going to need DX8.


Re: Blue - Doomy - 24-03-2009

idk how he is going to do it
but i cant wait for it


Re: Blue - Matt - 24-03-2009

Tony Wrote:How are you going to draw all the battle effects, like bubble, poison, etc with DX7?

Your going to need DX8.

It's not hard to animate blitted objects. ;D


Re: Blue - Tony - 24-03-2009

Matt Wrote:
Tony Wrote:How are you going to draw all the battle effects, like bubble, poison, etc with DX7?

Your going to need DX8.

It's not hard to animate blitted objects. ;D

I remember the bubbles were alpha blended.. The poison effect changes the sprite purple, and some other shizzz.


Re: Blue - Matt - 24-03-2009

Tony Wrote:
Matt Wrote:
Tony Wrote:How are you going to draw all the battle effects, like bubble, poison, etc with DX7?

Your going to need DX8.

It's not hard to animate blitted objects. ;D

I remember the bubbles were alpha blended.. The poison effect changes the sprite purple, and some other shizzz.

Have you ever played Pokemon Blue? None of that happened. It didn't even have animations. Lol.


Re: Blue - Egon - 24-03-2009

Just another reason to use the original graphics..


Re: Blue - Tony - 24-03-2009

Matt Wrote:
Tony Wrote:
Matt Wrote:
Tony Wrote:How are you going to draw all the battle effects, like bubble, poison, etc with DX7?

Your going to need DX8.

It's not hard to animate blitted objects. ;D

I remember the bubbles were alpha blended.. The poison effect changes the sprite purple, and some other shizzz.

Have you ever played Pokemon Blue? None of that happened. It didn't even have animations. Lol.

Oh, for some reason I kept thinking your doing it just like Pokemon Fire Red.

Probably cause your using it's graphics.


Re: Blue - Matt - 24-03-2009

Egon Wrote:Just another reason to use the original graphics..

I told you, if you wanna rip the graphics, I'll program both in and allow the player to choose. I do believe LabMonkey is going to rip the gold/silver graphics for me to try this with.

Tony Wrote:
Matt Wrote:
Tony Wrote:
Matt Wrote:
Tony Wrote:How are you going to draw all the battle effects, like bubble, poison, etc with DX7?

Your going to need DX8.

It's not hard to animate blitted objects. ;D

I remember the bubbles were alpha blended.. The poison effect changes the sprite purple, and some other shizzz.

Have you ever played Pokemon Blue? None of that happened. It didn't even have animations. Lol.

Oh, for some reason I kept thinking your doing it just like Pokemon Fire Red.

Probably cause your using it's graphics.

Yeah, sooner or later, I'll add the animations in. I don't currently have a resource for them though. Lol.


Re: Blue - Tony - 24-03-2009

http://www.spriters-resource.com/gamebo ... ffects.png


Re: Blue - Matt - 24-03-2009

Woot. Thanks. Big Grin


Re: Blue - Nean - 24-03-2009

I'm REALLY excited about this game.

However, I think to make it more like a pokemon game, you should:

Assign pokemon to certain areas, and then randomly call a pokemon battle from that area. If that makes sense.