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[Feature] Y-based sprite rendering! - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Source Code Development (https://mirage-engine.uk/forums/forumdisplay.php?fid=51) +----- Forum: Mirage Source 4 (Visual Basic 6) (https://mirage-engine.uk/forums/forumdisplay.php?fid=44) +------ Forum: Tutorials (https://mirage-engine.uk/forums/forumdisplay.php?fid=13) +------ Thread: [Feature] Y-based sprite rendering! (/showthread.php?tid=2544) Pages:
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Re: [Feature] Y-based sprite rendering! - Labmonkey - 22-07-2009 Mozza Wrote:if i was you i would remove PlayersOnMapHighIndex, put it this way.maczosoft is back lol. Re: [Feature] Y-based sprite rendering! - Mozza - 23-07-2009 old memories
Re: [Feature] Y-based sprite rendering! - Mozza - 28-07-2009 Yer I've stopped it from being checked over and over and only setting it where needed so thats saved alot of stress looping over and over. Re: [Feature] Y-based sprite rendering! - jaheoo - 29-07-2009 Great tutorial, installed it and it worked.
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