Mirage Engine
Dark Knite Engine - Printable Version

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Re: Dark Knite Engine - timster0 - 13-12-2008

Ok then. I'll wait. Also, you might want to move the Guild Name up because its halfway under the players name, also I cant close the F5 guild Admin thing.


Re: Dark Knite Engine - DarkX - 13-12-2008

Yeah, justin fixed that, the delete player issue and the issue with classes, were just making some other updates.

-------------------EDIT----------------

Ok the update is up for all of you.


Re: Dark Knite Engine - timster0 - 14-12-2008

Thx, its working fine now.


Re: Dark Knite Engine - james1992_2006 - 14-12-2008

timster0 Wrote:Thx, its working fine now.

np, where just glad we can help Big Grin


Re: Dark Knite Engine - DarkX - 21-12-2008

Ok there is a new version out now. Have a look.
If you need any help with the Engine, the DKE forums are back up and running properly.

Htpp://www.mid-waytwistedgames.webs.com/dke1.4.4.rar


Re: Dark Knite Engine - timster0 - 22-12-2008

Thanks. My main menu looks nicer now.


Re: Dark Knite Engine - DarkX - 22-12-2008

That's good, I was figuring you and J would like that a little.


Re: Dark Knite Engine - james1992_2006 - 01-02-2009

just to keep everyone updated, i'm going to talk to DarkX about uploading the newest v. really soon

yes, the new v. is finally released here's the new stuff

New Features:
Kill player Attribute
News System
Set NpcHp, and NpcExp(thru NpcEditor)
MapEditor Selector(to see which tile your on)
Removed cannot attack message for Friendy Npc's, and ShopKeeper's and added a actual message(set thru NpcEditor)
Can't run anymore if SP runs out
Fishing
Radar Maps(yes, it's finally here -- f6 to toogle on and off)
Mining

Removed:
25 x 20 scrolling maps

Bug Fixes:
SpellLvl Requirments
NpcHp Bars
Left out something for ipconfig(added it which fixed IpConfig)


Re: Dark Knite Engine - DarkX - 03-02-2009

Ok it's been awhile since we made a update so, the features are up above, and here's the link
http://www.mid-waytwistedgames.webs.com/DKE%202.0.rar

I thank you all for waiting as long as it has been.


Re: Dark Knite Engine - Abyss - 03-02-2009

nice, open or closed source? And is it possible to change the spritesize?


Re: Dark Knite Engine - DarkX - 03-02-2009

It has become closed source because of the things we're working on, but all you really have to do is make the sprites smaller in size. Otherwise give us time, we're still working out other things that are going into the next release.


Re: Dark Knite Engine - Abyss - 03-02-2009

Ok, well, I wanted to release a quick thing to give the community of my forums something to do. And I had a ready spritesheet of around 200 sprites. Meh, I dont feel like reorganizing that Sad. Anyway, it does look great, and one of the few that actually runs on my pc without getting automation errors


Re: Dark Knite Engine - DarkX - 03-02-2009

What OS are you running?


Re: Dark Knite Engine - Abyss - 04-02-2009

Depends on my pc, mostly automation errors though and they come up once in a while. But I have a problem with classes. When I add some, it comes up really weird. The names are: 0, 2, 1435. Like that, the sprites are wrong and they have 40 strength and all :S


Re: Dark Knite Engine - james1992_2006 - 04-02-2009

Abyss Wrote:Depends on my pc, mostly automation errors though and they come up once in a while. But I have a problem with classes. When I add some, it comes up really weird. The names are: 0, 2, 1435. Like that, the sprites are wrong and they have 40 strength and all :S

oh, hmm we was having that problem before thought we fixed it... lemme look into it


thanks for reporting


#fixed


Re: Dark Knite Engine - Abyss - 04-02-2009

Ok, great! Now, in later releases, will you add something like sadscript? So you can edit at least something? Or will it be open source again?

Also, can you upload the fixed version? XD


Re: Dark Knite Engine - DarkX - 04-02-2009

We will sooner add SadScript then make it open source. But we will keep you guys up to date on the new things coming around for DKE, there are a few things we are currently working on.

Thank you for your patience
Korrey D.


Re: Dark Knite Engine - Tony - 05-02-2009

DarkX Wrote:We will sooner add SadScript then make it open source. But we will keep you guys up to date on the new things coming around for DKE, there are a few things we are currently working on.

Thank you for your patience
Korrey D.

Quote:We will sooner add SadScript then make it open source.

WHAT THE FA?!

Think about it, add in sadscript then make it open source..
I'm not trying to get on your case but what would be the point of that?


Re: Dark Knite Engine - Nean - 05-02-2009

Tony Wrote:
DarkX Wrote:We will sooner add SadScript then make it open source. But we will keep you guys up to date on the new things coming around for DKE, there are a few things we are currently working on.

Thank you for your patience
Korrey D.

Quote:We will sooner add SadScript then make it open source.

WHAT THE FA?!

Think about it, add in sadscript then make it open source..
I'm not trying to get on your case but what would be the point of that?

He's not saying he's going to. He said he would sooner add Sadscript, than make it an open source engine.


Re: Dark Knite Engine - james1992_2006 - 05-02-2009

Abyss Wrote:Ok, great! Now, in later releases, will you add something like sadscript? So you can edit at least something? Or will it be open source again?

Also, can you upload the fixed version? XD

http://www.mid-waytwistedgames.webs.com/DKE2.1.rar


Re: Dark Knite Engine - DarkX - 05-02-2009

And yeah there was one that was open source, but there wasn't much in there. Now theres quite abit so I don't antend to make it OS yet.


Re: Dark Knite Engine - Proxy - 05-02-2009

I browsed through, you have some great features! But DKE isn't open source which turns me off from using it Sad


Re: Dark Knite Engine - Matt - 05-02-2009

Proxy Wrote:I browsed through, you have some great features! But DKE isn't open source which turns me off from using it Sad

Um. That's not going to get him to release the engine. Besides, it's an engine. The source wouldn't be worth using unless you're going to create a closed source engine, which would be pointless.

Need I point out Konfuze?


Re: Dark Knite Engine - DarkX - 05-02-2009

There we go, I remember how many Konfuze spawns there were, I think I counted 15 or 16 different versions at one point,
Off the top of my head

Elysium Blue
GreenTail
Deloria if I'm not mistaken
Chaos

Then you get people trying to revive it,

GSD and I think someone else made
Konfuze,
then it became
Elysium
Then Pingu got it
Elysium Diamond
Elysia
And NOW there the reincarnation of Elysium, which should really be Konfuze... confused yet? The more Spawns of one source there are wether there are great improvements from one to the other are all usually the same. DKE still highly resembles MS and is kind of heading in a Konfuze direction, but I personally don't want to go the way of Konfuze... Extinct because of a bunch of branch off's.

I have noticed having many version of MS is fine because everyone does there own thing, but when most of it is already there for you, the interface gets changed and the company that initialy started the source disappears.


Re: Dark Knite Engine - james1992_2006 - 05-02-2009

totally agreed with matt, and darkx