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Display Sprites on Character Create - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Resources (https://mirage-engine.uk/forums/forumdisplay.php?fid=49) +---- Thread: Display Sprites on Character Create (/showthread.php?tid=22) |
Re: Display Sprites on Character Create - Mattyw - 13-09-2008 Well, anyone mind telling me what Class(i).Sprite is now?(I presume it was changed, I'm using DFA's 3.50) Re: Display Sprites on Character Create - Matt - 13-09-2008 Mattyw Wrote:Well, anyone mind telling me what Class(i).Sprite is now?(I presume it was changed, I'm using DFA's 3.50) Read the source? Re: Display Sprites on Character Create - Rian - 13-09-2008 Probably in the ClassRec somewhere. Not entirely sure where it's at in DFAs version though. Re: Display Sprites on Character Create - Matt - 13-09-2008 He change the system. Quite a bit. Re: Display Sprites on Character Create - Robin - 13-09-2008 What? Re: Display Sprites on Character Create - Mattyw - 13-09-2008 Well for some reason I get a "Subscript Out of Range" error when I have "Class(i).Sprite = Val(Parse(n + 8))" not commented out & try to create a new character. Then when it's commented out & stuff, Sprite won't show on creation of course & both Class Names say 4 for some reason on the Drop Down. Here's all the code I have for this: Code: Sub SendNewCharClasses(ByVal Index As Long) I have to block out BitBlt also as you can see, don't know the conversion or so. All help would be appreciated. Re: Display Sprites on Character Create - GIAKEN - 13-09-2008 n = n + 8 Needs to be n = n + 9 ALSO EDIT: cmbClass.ListIndex You need to do + 1 when you use that since it starts at 0. Re: Display Sprites on Character Create - Mattyw - 13-09-2008 I do that when the Sprite part is unblocked. EDIT: When I unblock the BitBlt part, I can't compile. Re: Display Sprites on Character Create - GIAKEN - 13-09-2008 I made an edit in case you didn't catch it. Re: Display Sprites on Character Create - Mattyw - 13-09-2008 Edited my post. Re: Display Sprites on Character Create - Mattyw - 13-09-2008 DFA Wrote:tell em its the same =( Well it isn't. =-p It won't compile. Re: Display Sprites on Character Create - Mattyw - 13-09-2008 I'll try it then. :S Code: Private Sub Timer_Timer() Re: Display Sprites on Character Create - Mattyw - 13-09-2008 DFA Wrote:you're full of shit =( I'll remember that. =-p Quote:Microsoft Visual Basic That's what I get. EDIT: So ya know. ".hdc" is highlighted with that error. Re: Display Sprites on Character Create - Mattyw - 13-09-2008 Still no help? :S Re: Display Sprites on Character Create - Robin - 13-09-2008 GIEV US THAT ACUTLA LINE Re: Display Sprites on Character Create - Mattyw - 13-09-2008 Robin Wrote:GIEV US THAT ACUTLA LINE Uh?... :S BitBlt was removed from MS4. When I add it into modGameLogic.bas, still doesn't work. Code: Public Declare Function BitBlt Lib"gdi32" (ByVal hDestDC As Long, ByVal X As Long, ByVal Y As Long, ByVal nWidth As Long, ByVal nHeight As Long, ByVal hSrcDC As Long, ByVal xSrc As Long, ByVal ySrc As Long, ByVal dwRop As Long) As Long Re: Display Sprites on Character Create - Doomy - 13-09-2008 well we dont know how to use that part with it so we tried to add bitblt still dont work this is very confusing worked better on ms 3.03 BltToDC dont work for me because i cant arrange it Ive read the source like robin told me to do and i tried to put it like this but i know its wrong cause i dont know how to do it i tired it like this Call Engine_BltToDC(DD_SpriteSurf, sRECT, dRECT, frmNpcEditor.picSprite)s Re: Display Sprites on Character Create - Mattyw - 13-09-2008 [quote="Lea"]Lea please Re: Display Sprites on Character Create - Doomy - 13-09-2008 thank you me and matt spent hours trying to make this to work also can you make it do BltToDC Re: Display Sprites on Character Create - Mattyw - 13-09-2008 doomteam1 Wrote:thank you He is doing that. Since MS4 has that, it doesn't have the other(which is worse). I spent almost 12 hours trying to get it to work. XD doom spent maybe 8 hours. =-p(MAYBE) Again, thanks. I would've learnt more if I wasn't doing 1 thing for 12 hours. Re: Display Sprites on Character Create - Doomy - 14-09-2008 yay OMG thank you it worked and thanks for making me do work on server part Re: Display Sprites on Character Create - Mattyw - 14-09-2008 Epicness. =-p ;D Thanks. Re: Display Sprites on Character Create - Dane - 21-10-2008 Is there another tutorial for this on MS4? Re: Display Sprites on Character Create - Mattyw - 21-10-2008 Night Wrote:Is there another tutorial for this on MS4? Have you heard of the MS4 Tutorial forum... Obviously. Re: Display Sprites on Character Create - Dane - 25-10-2008 there isnt a bltbit -.- |