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Cerberus Version2 Source release - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Staff (https://mirage-engine.uk/forums/forumdisplay.php?fid=41) +----- Forum: Trash (https://mirage-engine.uk/forums/forumdisplay.php?fid=14) +------ Forum: Cerberus Engine (https://mirage-engine.uk/forums/forumdisplay.php?fid=25) +------ Thread: Cerberus Version2 Source release (/showthread.php?tid=1566) Pages:
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Re: Cerberus Version2 Source release - james1992_2006 - 06-12-2008 well, i'm currently using a diffrent pc then i used last time(had probs last time also) the 1 computer was windows xp, and my new laptop's windows vista, anyways here's the error i get when i try to login the game: Run-Time error '-2005532292 (8876017c)'; Automoation error then in the source it shows the error on this line: Set DD_TileSurf = DD.CreateSurfaceFromFile(FileName & "tiles" & GFX_EXT, DDSD_Tile) and i haven't editted the source at all just dl'd and tried to login, also i've already 'searched' and found a few threads relating to this problem, and i really found no solution besides in williams thread it said 2 try and re register a .dll file(cuz it could be a prob with windows) well i did and it still didn't help lol Re: Cerberus Version2 Source release - Ambientiger - 07-12-2008 I haven't had any experience running my source on a Vista based PC, so my suggestions are based on what I know of existing errors of this type on XP systems. My first suggestion would be to alter all the lines in Sub InitSurfaces in the Dev and Game clients from Code: .ddsCaps.lCaps = DDSCAPS_OFFSCREENPLAIN Or DDSCAPS_VIDEOMEMORY Code: .ddsCaps.lCaps = DDSCAPS_OFFSCREENPLAIN Or DDSCAPS_SYSTEMMEMORY Can't be much more help than that I'm afraid. Re: Cerberus Version2 Source release - james1992_2006 - 08-12-2008 Ambientiger Wrote:I haven't had any experience running my source on a Vista based PC, so my suggestions are based on what I know of existing errors of this type on XP systems. results after that, ![]() o well, guess it didn't work lolz mite try reinstalling dx7 in abit tho i'll post up results afterwards Re: Cerberus Version2 Source release - Ambientiger - 08-12-2008 Ah, yes, I've seen that picture somewhere before, lol. It happens because the backbuffer isn't cleared before the next frame gets blitted to it. The quick fix is popping this little bit of code into Sub GameLoop in both the dev and game clients. Code: With rec Code: ' Check if we need to restore surfaces N.B. I noticed some more of my code in modDirectX is stuffed up too. Where the surfaces are intialised. Re: Cerberus Version2 Source release - james1992_2006 - 09-12-2008 Ambientiger Wrote:Ah, yes, I've seen that picture somewhere before, lol. hmk, ill try that later, but ya u prolly seen that pic from my previous reply in this thread when i had my windows xp pc i had the same exact prob :O Re: Cerberus Version2 Source release - Sprite - 13-02-2009 when I try to use some tiles for mask 2 it keeps saying run tine error 6 o.o Wth does that mean? D: Re: Cerberus Version2 Source release - Robin - 14-02-2009 Make your own thread instead of bumping resolved ones. |