Mirage Source
Mirage Source 4 - Printable Version

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Re: [Download] Mirage Source 3.61 beta - Doomy - 07-11-2008

Nean Wrote:
doomteam1 Wrote:kool you went into the future to update mirage O.o

That is one dedicated son of a bitch. Big Grin
yep
i just wish he went into the past to update rather then the future
cause then i would have already had this version XD


Re: [Download] Mirage Source 3.61 beta - genusis - 08-11-2008

Johny change your max_npc on map to 6 ^^ instead of 5 since it seems to happen only at the last npc


Re: [Download] Mirage Source 3.61 beta - GIAKEN - 11-11-2008

I get the same thing he gets. It says I can't skip NPC slots or something whenever I fill them all up.


Re: [Download] Mirage Source 3.62 beta - deathknight - 12-11-2008

Does it cause an error when you skip a slot? If not, you could probably just take out the part of the code that brings up the message box and doesn't let it save.


Re: [Download] Mirage Source 3.62 beta - GIAKEN - 12-11-2008

I'll just fix it. :roll:


Re: [Download] Mirage Source 3.62 beta - genusis - 13-11-2008

OK dfa here ya go

OK i found what giaken found

like if you go 1 2 3 4 5 then no problem but if you go 1 2 3 4 6 then it throws the error There cannot be empty spaces in between NPC slots the numbers are the npc number. when you use cmbnpc your using the same as the npc list ^^.

OK here's the fix

add
Code:
Dim y As Long
to Private Sub cmdOk_Click()

then change ' get the high_npc_index and ' Check to see if there are spaces in between NPC slots
With these
Code:
' get the high_npc_index
        For i = 1 To MAX_MAP_NPCS
            If cmbNpc(i).ListIndex = y Then
                High_Npc_Index = i
                Exit For
            End If
        Next i
            
        ' Check to see if there are spaces in between NPC slots
        If Not High_Npc_Index = 0 Then
            For i = High_Npc_Index To MAX_MAP_NPCS
                If cmbNpc(i).ListIndex = 0 Then
                    MsgBox "There cannot be empty spaces in between NPC slots"
                    Exit Sub
                End If
            Next i
        End If



Re: [Download] Mirage Source 3.64 beta - genusis - 25-11-2008

opps my bad had a different server going so it was my fault haha.

ok and i finished the delete item, npc, spell, and shop stuff it is complete just waiting for you to get on. ^^


Re: [Download] Mirage Source 3.65 beta - genusis - 26-11-2008

ya its good documentation =]. and its a good idea to add that stuff with the project to actually help people out. maybe make some tutorials for more things for people ^^.


Re: [Download] Mirage Source 3.65 beta - genusis - 10-12-2008

i didn't remove it.... ive mostly been server side and in the clients loop stuff.

i just searched threw and old backup of this source from before i started helping. i don't find anything playing the sound miss or playing a sound.


Re: [Download] Mirage Source 3.65 beta - Anthony - 10-12-2008

Not I, sir.


Re: [Download] Mirage Source 3.65 beta - Matt - 10-12-2008

It wasn't me.


Re: [Download] Mirage Source 3.65 beta - GIAKEN - 10-12-2008

Me too.


Re: [Download] Mirage Source 3.65 beta - Kraft - 11-12-2008

It wasn't me. Tongue


Re: [Download] Mirage Source 3.65 beta - Tony - 11-12-2008

WHO STOLE THE COOKIE FROM THE COOKIE JAR!?!

Have you ever considered using FMod? Not that I'm suggesting it.


Re: [Download] Mirage Source 3.65 beta - GIAKEN - 11-12-2008

Please don't :x


Re: [Download] Mirage Source 3.65 beta - Tony - 11-12-2008

GIAKEN Wrote:Please don't :x

I never really read anything about the cons and pros of it

anyone wanna list?


Re: [Download] Mirage Source 3.65 beta - GIAKEN - 11-12-2008

It crashes VB6 and I don't think it has any pros that DirectX8 can't do...but for games like this all we need is MIDIs and WAVs.


Re: [Download] Mirage Source 3.65 beta - Tony - 11-12-2008

GIAKEN Wrote:It crashes VB6 and I don't think it has any pros that DirectX8 can't do...but for games like this all we need is MIDIs and WAVs.

Big point, I agree.

-But If anyone implement's FMod incase you might want to play .MP3 extensions and whichever then it only crashes because If I remember it's that your stopping at a point where your still playing sound in debug/run mode.


Re: [Download] Mirage Source 3.65 beta - Doomy - 11-12-2008

I got to admit it
it wasnt me


Re: [Download] Mirage Source 3.65 beta - GIAKEN - 11-12-2008

Who added handleattack to the quit packet?

(Dugor raises hand)


Re: [Download] Mirage Source 3.65 beta - genusis - 11-12-2008

here dfa

http://spirea.kozlowski.ws/download/MS4.rar

take a look at it when your not busy.


Re: [Download] Mirage Source 3.65 beta - Kraft - 11-12-2008

genusis Wrote:Mirage Source 3.67 beta
Is DFA accepting it? Tongue
What happened to 3.66? Smile


Re: [Download] Mirage Source 3.65 beta - genusis - 11-12-2008

DFA been busy actually so i told him i would help out as much as i can. ^^ i tested it. for me it works good. and i kind of did do 3.66 i was waiting for DFA to get on but when he did he was too busy. so i went ahead skipped it and worked on the next one ^^.

read the change log ^^.


Re: [Download] Mirage Source 3.65 beta - GIAKEN - 11-12-2008

DFA is still suppose to approve before you release.


Re: [Download] Mirage Source 3.65 beta - genusis - 11-12-2008

well i wouldn't consider it released i consider ti more of waiting for DFA approval. since its just sitting up there and when he been online he's been busy and I'm usually not online the same time he is online. i started to work so i will post it there for him to approve it and to add to the first post on this subject i filled all the stuff out for him in detail and added statistics, and what i did to it in the log so he can see what exactly i did.