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Mirage Source 4 - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Source Code Development (https://mirage-engine.uk/forums/forumdisplay.php?fid=51) +----- Forum: Mirage Source 4 (Visual Basic 6) (https://mirage-engine.uk/forums/forumdisplay.php?fid=44) +----- Thread: Mirage Source 4 (/showthread.php?tid=1758) |
Re: [Download] Mirage Source 3.61 beta - Doomy - 07-11-2008 Nean Wrote:yepdoomteam1 Wrote:kool you went into the future to update mirage O.o i just wish he went into the past to update rather then the future cause then i would have already had this version XD Re: [Download] Mirage Source 3.61 beta - genusis - 08-11-2008 Johny change your max_npc on map to 6 ^^ instead of 5 since it seems to happen only at the last npc Re: [Download] Mirage Source 3.61 beta - GIAKEN - 11-11-2008 I get the same thing he gets. It says I can't skip NPC slots or something whenever I fill them all up. Re: [Download] Mirage Source 3.62 beta - deathknight - 12-11-2008 Does it cause an error when you skip a slot? If not, you could probably just take out the part of the code that brings up the message box and doesn't let it save. Re: [Download] Mirage Source 3.62 beta - GIAKEN - 12-11-2008 I'll just fix it. :roll: Re: [Download] Mirage Source 3.62 beta - genusis - 13-11-2008 OK dfa here ya go OK i found what giaken found like if you go 1 2 3 4 5 then no problem but if you go 1 2 3 4 6 then it throws the error There cannot be empty spaces in between NPC slots the numbers are the npc number. when you use cmbnpc your using the same as the npc list ^^. OK here's the fix add Code: Dim y As Long then change ' get the high_npc_index and ' Check to see if there are spaces in between NPC slots With these Code: ' get the high_npc_index Re: [Download] Mirage Source 3.64 beta - genusis - 25-11-2008 opps my bad had a different server going so it was my fault haha. ok and i finished the delete item, npc, spell, and shop stuff it is complete just waiting for you to get on. ^^ Re: [Download] Mirage Source 3.65 beta - genusis - 26-11-2008 ya its good documentation =]. and its a good idea to add that stuff with the project to actually help people out. maybe make some tutorials for more things for people ^^. Re: [Download] Mirage Source 3.65 beta - genusis - 10-12-2008 i didn't remove it.... ive mostly been server side and in the clients loop stuff. i just searched threw and old backup of this source from before i started helping. i don't find anything playing the sound miss or playing a sound. Re: [Download] Mirage Source 3.65 beta - Anthony - 10-12-2008 Not I, sir. Re: [Download] Mirage Source 3.65 beta - Matt - 10-12-2008 It wasn't me. Re: [Download] Mirage Source 3.65 beta - GIAKEN - 10-12-2008 Me too. Re: [Download] Mirage Source 3.65 beta - Kraft - 11-12-2008 It wasn't me. ![]() Re: [Download] Mirage Source 3.65 beta - Tony - 11-12-2008 WHO STOLE THE COOKIE FROM THE COOKIE JAR!?! Have you ever considered using FMod? Not that I'm suggesting it. Re: [Download] Mirage Source 3.65 beta - GIAKEN - 11-12-2008 Please don't :x Re: [Download] Mirage Source 3.65 beta - Tony - 11-12-2008 GIAKEN Wrote:Please don't :x I never really read anything about the cons and pros of it anyone wanna list? Re: [Download] Mirage Source 3.65 beta - GIAKEN - 11-12-2008 It crashes VB6 and I don't think it has any pros that DirectX8 can't do...but for games like this all we need is MIDIs and WAVs. Re: [Download] Mirage Source 3.65 beta - Tony - 11-12-2008 GIAKEN Wrote:It crashes VB6 and I don't think it has any pros that DirectX8 can't do...but for games like this all we need is MIDIs and WAVs. Big point, I agree. -But If anyone implement's FMod incase you might want to play .MP3 extensions and whichever then it only crashes because If I remember it's that your stopping at a point where your still playing sound in debug/run mode. Re: [Download] Mirage Source 3.65 beta - Doomy - 11-12-2008 I got to admit it it wasnt me Re: [Download] Mirage Source 3.65 beta - GIAKEN - 11-12-2008 Who added handleattack to the quit packet? (Dugor raises hand) Re: [Download] Mirage Source 3.65 beta - genusis - 11-12-2008 here dfa http://spirea.kozlowski.ws/download/MS4.rar take a look at it when your not busy. Re: [Download] Mirage Source 3.65 beta - Kraft - 11-12-2008 genusis Wrote:Mirage Source 3.67 betaIs DFA accepting it? ![]() What happened to 3.66? ![]() Re: [Download] Mirage Source 3.65 beta - genusis - 11-12-2008 DFA been busy actually so i told him i would help out as much as i can. ^^ i tested it. for me it works good. and i kind of did do 3.66 i was waiting for DFA to get on but when he did he was too busy. so i went ahead skipped it and worked on the next one ^^. read the change log ^^. Re: [Download] Mirage Source 3.65 beta - GIAKEN - 11-12-2008 DFA is still suppose to approve before you release. Re: [Download] Mirage Source 3.65 beta - genusis - 11-12-2008 well i wouldn't consider it released i consider ti more of waiting for DFA approval. since its just sitting up there and when he been online he's been busy and I'm usually not online the same time he is online. i started to work so i will post it there for him to approve it and to add to the first post on this subject i filled all the stuff out for him in detail and added statistics, and what i did to it in the log so he can see what exactly i did. |