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Same old - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Show Off (https://mirage-engine.uk/forums/forumdisplay.php?fid=10) +---- Thread: Same old (/showthread.php?tid=3156) Pages:
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Same old - Robin - 25-09-2009 Obviously has a few more changes to be done. ![]() Re: Same old - Matt - 25-09-2009 What's it for? Re: Same old - Robin - 25-09-2009 Matt Wrote:What's it for? Just dicking around with your MS4 edit. I'll possibly release a small game with a couple of tradeskills or something. Re: Same old - Matt - 25-09-2009 Robin Wrote:Matt Wrote:What's it for? Nice. I'm workin' on a game right now myself. Just something small though. Nothing big. I've learned that when I plan big, I get in over my head. Lol. Re: Same old - Robin - 25-09-2009 Matt Wrote:Robin Wrote:Matt Wrote:What's it for? Yeah, we all do xD Re: Same old - Robin - 25-09-2009 ![]() Re: Same old - Matt - 25-09-2009 I always thought Harold was really a little girl with pink pig tails. >.> Re: Same old - Punika - 25-09-2009 Matt Wrote:I always thought Harold was really a little girl with pink pig tails. >.>he is not? D: Re: Same old - Robin - 26-09-2009 More changes. Inventory now works properly. ![]() Re: Same old - Anthony - 26-09-2009 Same old is right. But I've always been a fan of those textures and the style. Re: Same old - Coke - 26-09-2009 Someone made their Picscreen space 1 pixel too wide in photoshop nooooooooooooooooooooooooooooooooooooooooooooo Re: Same old - Robin - 26-09-2009 Coke Wrote:Someone made their Picscreen space 1 pixel too wide in photoshop Yeah, I need to make it taller as well... to, you know, add buttons xD I'll fix the 1 pixel space then. Re: Same old - Matt - 26-09-2009 I still think it'd odd that the gui is polished and the graphics are pixelated. Re: Same old - Vans - 26-09-2009 veri gut mei frend Re: Same old - Robin - 26-09-2009 ![]() Re: Same old - Matt - 27-09-2009 I think it would look better if you moved the box you type in below the chat box. Just my opinion. Lol. Re: Same old - Robin - 27-09-2009 Got the object rendering complete. Basically, it's for trees, rocks to mine, fishing spots etc. Instead of rendering through a map loop, objects are cached in an array when a map is changed, and they're looped through the y-based rendering system that I have, meaning they render properly with players + npcs. ![]() Re: Same old - Robin - 27-09-2009 Can now chop down the trees. Everything is generic now, so I can make a Mine, tree, w/e with the same attribute. Haven't set in any kind of challenge with collecting resources. For testing sakes, I just made it a 1-chop cut down. Each object has it's own timer which sets the respawn time, and it will appear differently whether it's "used" or "available". Kreator came on and made a nasty name ![]() ![]() Re: Same old - Robin - 28-09-2009 Harold and his deep thoughts... ![]() Re: Same old - Nean - 28-09-2009 Harold has grown wise. Re: Same old - Robin - 28-09-2009 Nean Wrote:Harold has grown wise. I'm not sure why, but I laugh everytime I read it. "The stump doesn't really match the tree." Re: Same old - GIAKEN - 28-09-2009 God damn it, now you have me laughing at myself. Re: Same old - Robin - 29-09-2009 It's now all generic and I have a sexy editor for objects. Going to rename it all to 'Resource' as well, as Object is something actually in the language which causes a lot of confusability. ![]() ![]() Re: Same old - Robin - 29-09-2009 ![]() Re: Same old - Robin - 29-09-2009 Beau decided to mess around like the Aussy he is. ![]() |