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Dark Knite Engine - Printable Version +- Mirage Engine (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Related Products (https://mirage-engine.uk/forums/forumdisplay.php?fid=48) +---- Thread: Dark Knite Engine (/showthread.php?tid=2259) |
Dark Knite Engine - DarkX - 16-10-2008 Hey guys I got kind of bored and decided to release the 1.4.2 version of dark knite, though some features were not re-added when I downgraded from MSB1-to-ms3.0.3. I have not really had much time to work on it though because I am working on a 2d DX9 C++ game(which is a bitch!) but here's the engine. Programers Darkx James1992_2006 Forte Here are the pictures, there also on the site. We are taking new pics, they will be up soon Inprogress Finished for next version Currently being worked on Here's the link. http://Kazmostech.com/DKE2.3.9.zip Here's the feature list I changed out all of the Mirage Source logo's into Dark Knite logo's FEATURES: Visual Banks Loading % when starting server Clean Client Folder Clean Server Folder frmMapEditor Fill and Clear Buttons Item Names Above Them When Dropped Spawn Npc Attribute Enter Password Twice to Delete Accounts Enter Password Twice On New Account Set other players sprites & Button on Admin Panel Jail players & button On Admin Panel frmAdmin Panel Increase Max Map NPC's Server Status On main Menu Heal HP Attribute Heal MP Attribute Heal SP Attribute Attacking tiredness Movement tiredness Music Demo Looping Music Private Messaging Jail System Extra Layers Arena Map Moral Hotel Map Moral text in Chat box instead of frmmirage New Interface Increased characters per account Signs Npcs Names above them Live Stats Custom Experience Removed frmTraining Added Buttons To picStats to use remaining stat points lblpoints to see how many you have left Player to Player Trading Display Sprites On Character Create Show Accounts/Players online serverside Warp Spell Type Multiple Drops Genders Dawn/Day/Evening/Night (thanks to Forte) Customizable GUI Quests (thanks To help from Sonire and Forte) HP Bars on MainScreen Visual Inventory, with Visual Equiped Npc's drop single or multiple items Added extra Item Types (boots, Gloves) Memorize Spell 32x64 Npc's, and Sprites Remember id, and pw on login Added FrmIpConfig Removed picGuild and added to the stats pic Customizable Game Name Kill player Attribute News System Set NpcHp, and NpcExp MapEditor Selector Can't run anymore if SP runs out Fishing Radar Maps Mining PaperDoll(only armors for now) Moveable picture boxes Open shop on left click Forget spell Requirements To Use Item(str, Def, Magi, Speed) Visual Spells Fullscreen option New item requirments(Access,Class) New Quest requirment(Class) Guild Members Online List Class Descriptions Semi-advanced server menu .Dll/.Ocx registration program Visual Parties PlayerShops Change Password improved(slightly)Private Messaging REMOVED: 25 x 20 scrolling maps Guild creation removed check that wouldn't allow uses to make guilds only admins Set messages for ShopKeepers, and Friendly npc's(use the cannot attack npc message now) Particle System BUG FIXES: Music Npc Attacksay Destroy Banlist Error Message & Shutdown Target Type Spell Type AddSP Update Item Server Shutdown Timer Item Type Key Item Equip Requirment Spell Level Requirment Delete Account LeftGame Map Respawn after editing a map Blting on the Item, and Npc editors Blting the shield image on visual equipment Delete char Server loading % MapEditor Bug Proper Walking Spell Casting Class Names Map editor fill button Bank(accepts all items now) SpellLvl Requirments NpcHp Bars IpConfig PicScreen_MouseDown Admin panel Open shops on click(readded items to list everytime you clicked the npc) Spell's didn't save Charlist.txt didn't save OPTIMIZATIONS: Don't Blt when Minimized Don't regen when full Converted to Binary Replaced Trim with Trim$ Replaced ChrW with ChrW$ Replaced Mid with Mid$ Lowered Max_Chars from 10 to 3 Replacd Left with Left$ Replaced Right with Right$ Replaced Mid with Mid$ Visual Banks constantly looped through(only looped through every half a second now) Replaced all Next(Variable) With just Next Replaced all """ To vbNullString Cleaned up some DX coding SECURITY FEATURES: Prevent Duplicate Accounts Online at Once let me know what you think SECURITY FEATURES Prevent Duplicate Accounts Online at Once changed Parse to Parse$ to improve server & client speed. (To change game Name) Go in to Data, and find Config, it holds your[configip] IP and [cofig] Game Name, change the game name to whatever you want. and change your Ip and port in side the game through IPConfig Re: Dark Knite Engine - Cigar And A Sheep - 17-10-2008 Looks pretty cool. Re: Dark Knite Engine - DarkX - 17-10-2008 Thanks, are you new or new name? there will be more features coming soon if I get away from the C++ one. Re: Dark Knite Engine - Ravuya - 17-10-2008 He has a low post count so he is probably new and those are some cool features is it open source or closed Re: Dark Knite Engine - Mattyw - 17-10-2008 Ravuya Wrote:He has a low post count so he is probably new and those are some cool features is it open source or closed It's Closed Source. :S Re: Dark Knite Engine - DarkX - 17-10-2008 Thank you for pointing that out I forgot to add the link to the open-source one, but it's up there now if your interested in having another peak at the O-S version. Re: Dark Knite Engine - chaoscauser - 19-10-2008 Got any screenshots of it? Re: Dark Knite Engine - DarkX - 19-10-2008 Ok I stopped being lazy and updated my post with some screenies for you guys, so you do not have to download it to see it. Re: Dark Knite Engine - DarkX - 21-10-2008 Yes I got it working, it kind of helps that I am not using MSE I am using 3.0.3, I happen to be more capable of a programer then yourself. And I released the new version the links at the bottom of my first post, and I guess I'll post it again http://www.freewebs.com/mid-waytwistedgames/DKE%201.4.2b.rar I updated the list on the first post aswell. Re: Dark Knite Engine - Doomy - 22-10-2008 is the mini map in this one? Re: Dark Knite Engine - DarkX - 22-10-2008 No I have not worked the rest of the issues with the Directx out, but I am hopefully going to have it ready within the next couple of days. Re: Dark Knite Engine - DarkX - 30-10-2008 Well, if more interest is shown in this engine I am hoping to stick with it, especially now, thanks to the help provided by Forte. Re: Dark Knite Engine - Savages - 07-11-2008 Ok, I was wondering whats diffrent between your engine and the others? I am posting because I am going to use your engine, because it has acouple of features that I want to use in my game. But I was wondering if you could develop some features for strictly me to use? Or are you just building a general engine? And if it is just a general engine, could I bother you for the current source? Re: Dark Knite Engine - DarkX - 08-11-2008 Hey, thanks for choosing my engine Savages, I am not giving out the source yet, I am writting a game as we speak so it's closed source. I will be releasing more versions and to answer your question. 1. This is a engine I am working on for myself. 2. It is closed source for a reason. 3. It is General engine for everyone else. The new version will be out soon enough so, I would suggest not mapping to much, or remember how everything looks, I have some extra's that I am working on for the new release hopefully someone might be enthusiastic about, if you have questions PM. Re: Dark Knite Engine - timster0 - 09-11-2008 Looking great! When your done are you going to make a nice GUI for it? Re: Dark Knite Engine - DarkX - 10-11-2008 I am going to work out a general GUI for it, and then a custom one for myself. I will hopefully have it finished enough to start making my game sonn enough but I have to work out pets and NPC spells first. So you are aware I have kind of put a hold on treasure chests and Player Housing to make the game more visual, such as inventory, spells, bank. Re: Dark Knite Engine - timster0 - 10-11-2008 I'll wait as long as I have to. I'm gonna use this for my game as well. Re: Dark Knite Engine - DarkX - 10-11-2008 Haha, thank you. Re: Dark Knite Engine - james1992_2006 - 11-12-2008 newest link was added up above, check it out! Re: Dark Knite Engine - Poyzin - 12-12-2008 is there an earlier version of O-S I can use? Because I would really like to use this and I can't change the horrible colors ![]() Re: Dark Knite Engine - DarkX - 12-12-2008 You want a earlier version the O.S. that is there? I don't have one from a earlier time. Go to my site and look around, there is some source there. Re: Dark Knite Engine - timster0 - 12-12-2008 I downloaded it and I cant find out how to make a Guild. Re: Dark Knite Engine - DarkX - 13-12-2008 Press f4 then key in your player name and the guild name you want. And f5 other wise to check your guild if you don't want to use the other buttons. Re: Dark Knite Engine - timster0 - 13-12-2008 Thanks! Well, I'm gonna start making a game with it now. Re: Dark Knite Engine - DarkX - 13-12-2008 Hold off for a little bit, justin is making some bug fixes for the engine. |